Contracts allows for genius subversions of the campaign levels that I wouldn’t be inclined to revisit otherwise.įans of stealth games with a vast stockpile of patience to draw on will enjoy the game more than those that blunder through it, but the dizzying amount of replayability packed into this game ensures a long shelf-life. The levels are packed with improvised weapons and environmental hazards that are ripe for exploitation, and there are additional exit points that can be used to end the mission sooner than the campaign mode allows. ![]() Up to three NPCs can be marked as targets, and a number of ‘conditions’ act as point multipliers – factors like whether you were detected, hid bodies, or killed bystanders, as well as what weapons and disguises were used. This social mode allows players to create their own hits, using the game itself as a mission-editor (cleverly making it so that you can’t assign impossible challenges), then challenging others to do it faster or better. ![]() Due to technical issues, my experience with the Contracts mode is limited to an hour or so at a press event, but it drove home what Hitman does best: allowing players to construct their own stories within murderous toyboxes.
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